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  • xtrn/syncalert/install-xtrn.ini xtrn/syncarcade/install-xtrn.ini xtrn/

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Wed Jul 22 20:38:41 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/1ae3fc97a8776971c69108ca
    Modified Files:
    xtrn/syncalert/install-xtrn.ini xtrn/syncarcade/install-xtrn.ini xtrn/syncdawn/install-xtrn.ini xtrn/syncdoom/install-xtrn.ini xtrn/syncduke/install-xtrn.ini xtrn/syncivision/install-xtrn.ini xtrn/syncnes/install-xtrn.ini
    Log Message:
    xtrn: don't claim sixel is required for the doors with a text tier

    The previous desc pass overclaimed: it said "Requires a sixel-capable
    graphics terminal" for every graphics door, but only the pixel-art adventure/strategy titles actually have no text fallback. The framebuffer
    doors render a character/block tier (half/quadrant/sextant glyphs in ANSI color) and are playable on a plain ANSI/CP437/UTF-8 terminal -- exactly
    the distinction the SyncSCUMM README already draws ("Unlike the
    framebuffer action doors (SyncDOOM, SyncRetro), SyncSCUMM has no
    text/ANSI fallback tier").

    Correct the seven that have a text tier -- syncdoom, syncduke, the
    SyncRetro consoles (syncivision, syncnes, syncarcade), and the Command & Conquer doors (syncalert, syncdawn) -- to "Best on a sixel/JPEG-XL
    graphics terminal (e.g. SyncTERM), also playable on any ANSI/CP437/UTF-8 terminal via block characters", keeping each one's mouse note.

    Left as graphics-required (verified against their READMEs -- these render pixels only, no text present path): the seven ScummVM adventures (syncbass/queen/lure/drascula/spacequest0/cascadequest/betrayedalliance), yumenikki (SyncRPG), and syncmoo1 ("renders sixel only... a terminal
    without sixel gets no picture").

    Config text only.

    Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    ---
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